Join the social network of Tech Nerds, increase skill rank, get work, manage projects...
 
  • Move Body To A Targeted Destination In Cocos2d WIth Appropriate Angle

    • 0
    • 4
    • 2
    • 0
    • 0
    • 0
    • 0
    • 0
    • 643
    Comment on it

    In order to move body along with the sprite in cocos2d with box2d,you no need to worry about. Just take a look to this:-

    PhysicsSprite* sprite = (PhysicsSprite*)body->GetUserData();
    
     CGPoint target;
    
     //set target for the body
    
     target = CGPointMake(0,size.height);
    
     int speed=10;
    
     //convert target point into toMeters
    
     b2Vec2 destination = [self toMeters:target];
    
     //calculate distance between destination vector and a body current position
    
     b2Vec2 toTarget = destination - body->GetPosition();
    
     toTarget.x = toTarget.x/toTarget.Length()*speed;
    
     toTarget.y = toTarget.y/toTarget.Length()*speed;
    
     //Move body to a targeted position using impulse 
    
     body->ApplyLinearImpulse(toTarget,body->GetWorldCenter());
    
     //calculate angle 
    
     float val = 0.0174532925199432957f;
    
     float ax = destination.x-body->GetPosition().x;
    
     float ay = destination.y-body->GetPosition().y;
    
     float angle = atan(ay/ax);
    
     //convert angle into radian by multiplying it with val
    
     angle=angle*val;
    
     //finally transform body along with the angle
    
     body->SetTransform(body->GetPosition(), angle);
    

    Hope this one will be helpful for you,enjoy code :)

 0 Comment(s)

Sign In
                           OR                           
                           OR                           
Register

Sign up using

                           OR                           
Forgot Password
Fill out the form below and instructions to reset your password will be emailed to you:
Reset Password
Fill out the form below and reset your password: