about 7 years ago
Step 1- choose a model for baking Ambient Occlusion.
Step 2 - make sure you have a proper UV Layout for your model.
Step 3 - Set the project and save the file .
Step 4 - Make sure the Mentalray plugin is loaded in Maya.
To open the Plug-in Manager, select Window > Settings/Preferences > Plug-in Manager from the main menu bar.
Step 5- connect the 'OutValue' of the Occlusion node (mibambocclusion) to the 'OutColor' of the surface shader and assign Model
Step 6 - Now choose the rendering menu set and select Lighting/Shading > Batch Bake (Mental Ray) > Options box
Step 7 - Select your object in the viewport and hit the 'Convert and Close' button to start baking the occlusion
Hope you like it, If you have any question, please contact me.
Starting with Chrome version 45, NPAPI is no longer supported for Google Chrome. For more information, see Chrome and NPAPI (blog.chromium.org).
Firefox and Microsoft Internet Explorer are recommended browsers for websites using java applets.
Chrome Version Support
Are you sure, you want to delete this comment?
Terms of Service
| © copyright 2021 FindNerd.com. All rights reserved.
Sign up using