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  • Camera follow player

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    Add a new script to Main Camera of your scene.

     

    public class CameraController : MonoBehaviour
    
    {
    
       public GameObject player; // add your player object in the tool
        
        private Vector3 offset;
        
        void Start ()
        {
            offset = transform.position - player.transform.position;
    
    //  offset is used for storing the difference between your scene camera position and your player position
       }
        
        void LateUpdate ()
        {
            transform.position = player.transform.position + offset;
    
        }
    
    }
    
    //here we are changing the position of camera according to the player movement. It means, wherever your player move your camera will follow it.


       

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