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Monetization Methods in Unity Games

Hello Readers!!   Today we are going to discuss about the Monetization. Through unity apps you can earn money too,But this can only be done if you are using some Monetization in your game. Its takes less memory and allow developer...

Different ways to increase the performance of Unity game.

  Hello Readers !! Today we are going to discuss about the performance issue with unity. Unity always has issue with game optimizations and performance, because if you are targeting small mobile devices like Android and iOS...

Using Line Renderer in Unity

Step 1. Create an empty GameObject with Line Renderer attached to it.   Step 2. Create an child  GameObject to above with BoxCollider attached to it.   Step 3. Attach the below script to mainCamera using UnityEngin...

Difference between Sprite, Textures and Materials

Hi guys , this post briefly explains what is the basic difference in Sprites, Textures and Material in Unity: Sprites : All the graphic components that are part of 2D Game development are called sprites. Sprites can be moved around, resized , ...

How to find Gameobjects in Unity

In unity you can find gameobjects by their name or tag. 1. Find objects by Name:- You can easily find the gameobjects by their names. Here is the simple code for this Gameobject Abc; void Start() { Abc = GameObject.Find("Square");...

Rigidbody in Unity

Rigidbody means the object will be controlled by physics. If you add this component to your object then it will be totally controlled by physics engine of unity.  If you want to detect collisions to your objects then you have to add rigidbod...

Full List of Key Concepts of Unreal Engine 5 and Unity

Key concepts of Unreal Engine 5 and Unity : There are various important concepts associated with the Unreal Engine 5 and Unity which are extremely beneficial for a gaming app developer. We all should be aware of these key content so that dur...

IEnumerator

What is IEnumerators ? IEnumerators are used to allow a program to yield things like the WaitForSeconds function, which tells the script to wait without hogging the CPU. StartCoRoutine essentially runs a function in another thread when used...

Difference Between OnCollisionEnter () and OnTriggerEnter()

OnCollisionEnter () and OnTriggerEnter() both are the methods of the Collider Class. Both are used to detect collisions when colliders enter the collision but both perform differently and cause different events. OnCollisionenter() is used to c...

Creating a Terrain in Unity - Part 1 (Beginner)

A brief introduction of Unity 3D Unity is a cross-platform game engine which is used to make 2D and 3D games for mobile devices, web browsers, consoles and desktops. There are many useful features in Unity which includes Particles, Physics, S...

Add Sound in Unity3D

An AudioSource is attached to the GameObject to play sounds in a 3D environment. To play the sounds we need an AudioListener. The Audio Listener acts as a microphone-like device. It receives input from an Audio Source in the scene and plays sou...

How to Develop an Android Game in Unity3D

When we create our game, we might want to see how it looks when we build and run it outside of the editor as a standalone or web player. Today, I will explain how to access the Build Settings and how to create different builds of your games. G...
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