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  • Add Sound in Unity3D

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    An AudioSource is attached to the GameObject to play sounds in a 3D environment. To play the sounds we need an AudioListener.
    The Audio Listener acts as a microphone-like device. It receives input from an Audio Source in the scene and plays sounds through the computer speakers. Audio Listener can be applied to the game by:-
    Go to Component->Audio->Audio Listener

    In most of the applications it is attached to the Main Camera. Sounds can be played in 3D or 2D and it is determined by the AudioImporter settings.

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