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  • Baking Ambient Occlusion, Color And Light Maps In Maya Using Mentalray

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    Step 1- choose a model for baking Ambient Occlusion.


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    Step 2 - make sure you have a proper UV Layout for your model.


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    Step 3 - Set the project and save the file .


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    Step 4 - Make sure the Mentalray plugin is loaded in Maya. To open the Plug-in Manager, select Window > Settings/Preferences > Plug-in Manager from the main menu bar.


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    Step 5- connect the 'OutValue' of the Occlusion node (mibambocclusion) to the 'OutColor' of the surface shader and assign Model


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    Step 6 - Now choose the rendering menu set and select Lighting/Shading > Batch Bake (Mental Ray) > Options box


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    Step 7 - Select your object in the viewport and hit the 'Convert and Close' button to start baking the occlusion


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    Hope you like it, If you have any question, please contact me.

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